Pricing

Priced on the people who take your build

An active tester is someone who took a build this month. Each one is a watermark identity, a signed NDA, and a stream of reports to cluster — which is to say, each one is the work. Developers on your team are unlimited on every tier.

Playtest

Free
no card required

One campaign on a link you already have, and the full triage engine.

  • Clustering, noise scoring and the live issue board
  • Link-only delivery — your build never reaches us
  • Per-tester NDA records and an access log
  • 50 active testers, 500 reports a month
  • 30-day report retention
  • Community support
Start free

Studio

Most studios
$49.00
per month

For a studio running closed betas on a regular cycle.

  • 5 active campaigns
  • 500 active testers included, then $0.15 each
  • Hosted builds with forensic frame watermarking
  • Single-use download links
  • Unlimited reports — volume makes the clustering better, not costlier
  • 12-month retention
  • Email support
Start free

Publisher

$199.00
per month

Multiple titles, multiple teams, and a leak that would make news.

  • Unlimited campaigns
  • 2,500 active testers included, then $0.08 each
  • SSO / SAML and role separation per title
  • Audit log export
  • Custom NDA templates per campaign
  • 24-month retention
  • Priority support with an SLA
Start free

Self-hosted

Talk to us
annual licence

For builds that are not allowed to leave your network. Runs with the Wi-Fi off.

  • Everything in Publisher, inside your own infrastructure
  • No outbound calls: triage and watermarking are fully local
  • Your database, your retention policy
  • Annual licence with onboarding and support
Start a conversation

Annual billing is ten months for twelve on Studio and Publisher. Going over an allowance bills at the rate on the card — it never blocks a playtest in progress. A dropped bug report is a worse outcome than a late invoice.

The meter

Why it is priced this way

Three models were considered and dropped first. A price is only credible next to the ones it beat.

Per developer seat

The value does not move with it. A three-person team gets the same collapse from the same playtest as a fifty-person team, so seats would charge the studios getting least the same as the studios getting most.

Per report

That charges for the behaviour the engine wants more of. Clustering gets better with volume, so pricing per report would price against the thing that makes it work.

A cut of tester rewards

There is nothing to take a cut of. Coins are claim tokens for perks the studio provides, with no monetary exchange mechanism — inventing a cash flow there would make a developer tool into something it is not.

Start on the free tier

One campaign, 50 testers, and a link you already have — nothing of yours reaches our servers. Move up when you want the build hosted and watermarked, not before.